Me,
myself and I: The role of interactional context on self-presentation through
avatars
Maria Michelle Baldazo
July 31, 2018
Vasalou,
A., & Joinson, A. N.
(2009). Me, myself and I: The role of
interactional context on self-presentation through avatars. Computers in human behavior, 25(2), 510-520.
Sumamry:
In this article, the
researchers investigate the characteristic choice of an avatar by seventy-one
participants (23 female, 48 male) who were enrolled at a UK university. The
participants were directed to first choose between one of three conditions, blogging,
dating, or game purpose of an avatar. Then they created the avatar there were
different observations between the three categories. After creating the avatar
they were asked to fill out a questionnaire and then conducted a post-interview.
The blogging condition was more likely to be correlated with “accuracy” which
were three features, participants used self-preferences when creating the
avatar. For example the favorite color, if they liked wearing caps, or hobbies
they might like. The life happening were used such as past experience, anticipated
events or memories. The other feature was desired life changes also affected
the avatar creation for example having a future pet. Many of the participants
even used the background setting based on their individual likes. For example, one
female participant used the setting of a cabin for her avatar due to her future
hopes is to have a home in a wooden area. The dating condition showed the push
for a more romantic display visually. They would use their more romantic personal
qualities and just intentionally put them on display. There was a participant
who liked to ballroom dance and placed his avatar with the background of a ballroom.
There was one more extreme of the participants depicted her avatar with a “sexy
beach body”. The gaming conditioning was broken up into 4 different ways,
self-presentation, self-representation, accordance to game style, and customization
options. The self-presentation was not altered based on anything just similar
to their own “accuracy”. The self-representation was similar to the self-presentation
only a little bit smarter, faster, or stronger. Accordance to game style was
also seen when creating the avatar, this was more aligned to the game, for
example the background being blended into the game, or the customary depiction
of a detective. The customization options targeted was to focus on game strategies
for example to distract the other players in order to win. The findings
suggested (Vasalou & Joinson, 2009), “that
avatars are used to express stable aspects of their owners”. As well as, the
self-representation increased self-awareness when participants created their
own avatars.
Response:
I thought the study was interesting
and insightful. I really appreciated the free choice of the three different purposes
of the avatars. This was the first article that really gave me a better understanding
of the avatar creation which to me at first had never even had second thoughts
about. The different perspectives and examples of the participants was clear
and easy to understand. The researchers using both qualitative and quantitative
methods allow for a better in-depth explanation of the how and why of the creation.
Hi Maria, great share! I too am researching avatars, so it is always interesting and helpful when other students find articles that hold a different aspect. I really like how this experiment held data from more than one online environment in use of avatars. Mainly we get the gamer side, which is great, but its results are limited. In this study, however, the data was broader giving me the understanding that the bases on avatar and user creation varies based on use. Meaning, if the person is creating the avatar of an online dating purpose they would enhance there looks and background to fit their personality and likes. But, if the user was creating an avatar for a game, they would create it, not based on looks, but based on skills for effective game play.
ReplyDeleteHi Maria, this article was down to earth. I really enjoyed reading this article. I like you, had a perfect understanding. I really like the fact that the researchers divided the game and gave options, which made it fun for the gamers to choose from.
ReplyDelete