Saturday, July 21, 2018

Summary/Response -2 to “Hamlet on the Holodeck: The Future of Narrative in Cyberspace.”

Summary/Response to “Hamlet on the Holodeck: The Future of Narrative in Cyberspace.” M. Elizabeth Garza 7/21/18

Murray, Janet Horowitz. “Chapter 3 From Additive to Expressive Form.” Hamlet on the Holodeck, New York: Free Press, 1997, pp. 65–94.

Janet Murray analysis and compares the media of this century with the one of 1895. She describes the Film scholars and the “arrival of a Train at a La Ciotat Station” by the Lumiere brothers. She mentions the invention of the cameras and how the close-ups. Also, the photoplays that took place she states that this was added to improve photoplay. After a long journey, the arrival of a motion picture camera came aboard. Then computers, search engines, global internet and the process of texting and images, sounds and moving pictures. It is all process in the control of a laptop display or a hundred-foot screen or as small as a mobile phone.  She also mentions the four essential properties of the digital environment. The first two are the “interactive” the other two are the “digital” which covers a lot of what we see now in cyberspace which we know as three-dimensional images that appealing to the user.

I think that it is amazing how deep and far the technology (computer, identity in a digital age) is reshaping our lives. I believe this one of the most fabulous book to comprehend the history of how far knowledge has immersed through history and directed us to change. I learned that narrative films were initially called photoplays to spice the art form. Furthermore, I believe that Janet Murray through the reading of Hamlet on the Holodeck, she wants us to current belief in storytelling beyond regular games that people play furthermore, to have a palpable imaginary world we live in. Now, I do not believe that some of the rules that the games are based are real. I do agree that in the discovery made by Joseph Weizenbaum, a professor of computer science at MIT  invented a computer program called Eliza made a revolutionary intake for what we know now such as Alexa, Google, ( voice command and interchange), etc. Also, it has changed my way of thinking about viewing games.

KEY TERMS: Additive, Expressive form

CITATION:
H., Murray Janet. Hamlet on the Holodeck: The Future of Narrative in Cyberspace. 2nd ed., The MIT Press, 2017.


1 comment:

  1. "The first two are the 'interactive' the other two are the 'digital'”
    Elizabeth, I would love you to expand on this. What are those two? What does "interactive" mean? You could easily devote your whole summary response to these four items.

    ReplyDelete

Narrative Digital Identity

Narrative Digital Identity Introduction        One of the most ancient aspects of a culture is storytelling - sharing pivotal moments, exp...